[ dmg . alumni . Mark D Gross ]
edit
Mark D. Gross codirected the Design Machine Group from its birth in 2000 until he left in 2004. Gross held adjunct positions in the Departments of Landscape Architecture, Urban Design and Planning, and Computer Science and Engineering.
He holds a BS in Architectural Design and Ph.D. in Design Theory and Methods, both from MIT. He joined the UW in 1999 after nine years at the University of Colorado, where he developed an undergraduate design computing curriculum, and co-founded the Sundance Lab for Computing in Design and Planning. Previously he worked at The MIT Architecture Machine Group, the MIT Logo Lab, and Atari Cambridge Research.
events:
- 10.03.2003
- 10.04.2003
- Mark D Gross presents an invited lecture, "The Legacy of Rittel: toward a science... •
- 7.17.2002
- In Matsue, Japan Mark D Gross gives keynote address at Software Symposium, a Japanese... •
- 7.9.2001
- 7.11.2001
- Design Machine Group: Mark D Gross , Ellen Yi-Luen Do , Brian R Johnson and Thomas... •
- 8.7.2000
- Mark D Gross presents at 'Collective Creativity Workshop' in Kyoto, Japan, hosted... •
publications:
- 2004 EspressoCAD: A System to Support the Design of Dynamic Structure Configurations •
- 2004 DESIGN EVALUATOR: Critiquing Freehand Sketches •
- 2004 Baristas Unite! Reclaim Urban Spaces with Espresso Blocks! •
- 2004 CRITIQUING FREEHAND SKETCHING: A Computational Tool for Design Evaluation •
- 2004 A Computationally Enhanced Play Board For Group Interaction •
- 2004 Artifacts for Displaying Home Energy Use •
- 2004 FlexM: Designing a Physical Construction Kit for 3D Modeling •
- 2003 The Junk Mail to Spam Converter •
- 2003 ArchiDNA: A Genreative System for Shape Configuratons •
- 2003 A Physical Computing Studio: Exploring Computational Artifacts and Environments •
- 2003 ITR proposal: Computationally Enhanced Construction Kits •
- 2003 Window Seat: Interactive Chairware for Experiencing Virtual Spaces •
- 2003 Design Evaluator: Sketching Interface with Design Critiques •
- 2003 Light Pen -- sketching light in 3D •
- 2003 Catalyst Proposal: Toward a Center for the Science of Design Learning •
- 2003 The Design and Programming of Modular Robotic Construction Kits •
- 2003 MouseHaus Table, a Physical Interface for Urban Design •
- 2003 How is a piece of software like a building? Toward general design theory and methods •
- 2003 MouseHaus Table •
- 2002 Sketching Annotations in a 3D Web Environment •
- 2002 FormWriter How-To Working Memo •
- 2002 Annotating and Sketching on 3D Web models •
- 2002 Navigational Blocks: navigating information space with tangible media •
- 2002 Navigational Blocks: Tangible Navigation of Digital Information •
- 2002 Computationally-Enhanced Construction Kits for Children: Prototype and Principles •
- 2002 Physical Computing: A Design Studio that Bridges Art, Science, and Engineering •
- 2001 Gesture Modelling: Using Video to Capture Freehand Modeling Commands, CAAD Futures 33-46 •
- 2001 Emergence in a Recognition Based Drawing Interface •
- 2001 FormWriter: A Little Programming Language for Generating Three-Dimensional Form Algorithmically •
- 2001 Thinking with Diagrams in Architectural Design •
- 2001 Smart Objects: Constraints and Behaviors in a 3D Design Environment •
- 2001 Space Pen: Annotation and Sketching on 3D Models on the Internet •
- 2001 The Design Amanuensis - An Instrument for Multimodal Design Capture and Playback •
- 2000 Place Based Web Resources for Historic Buildings •
- 2000 Drawing on the Back of an Envelope: a framework for interacting with application programs by freehand drawing •
- 2000 Digital Clay: Deriving digital models from freehand sketches •
- 2000 Intentions in and Relations among Design Drawings •
- 2000 Beyond the Low-hanging Fruit: Information Technology in Architectural Design, past, present, and future •
- 1999 Drawing and Design Intentions -- an Investigation of freehand drawing conventions in design •
- 1999 Collaborative Design with NetDraw •
- 1999 The Sundance Lab - 'Design systems of the future' •
- 1999 Sketches and Their Functions in Early Design: A Retrospective Analysis of a Pavilion House •
- 1999 From Critiquing to Representational Talkback: Computer Support for Revealing Features in Design •
- 1999 Integrating Digital Media in Design Studio: Six Paradigms •
- 1999 Immersive redlining and annotation of 3D design models on the Web •
- 1998 Digital Clay: Deriving Digital Models from Freehand Sketches, in ACADIA •
- 1998 Computer Assisted design •
- 1998 3D Modeling of Historic Makkah •
- 1998 The Ceren Web Resource: Enabling Students to Become Anthropologists In A Virtual Site •
- 1998 Smart House •
- 1998 Representational Talkback: An Approach to Support Writing as Design •
- 1998 Collaboration and Coordination in Architectural Design: approaches to computer mediated work •
- 1997 Inferring Design Intentions from Sketches •
- 1997 Collaboration and Coordination in Architectural Design: approaches to computer mediated work •
- 1997 Computability of Design Diagrams: an empirical study of diagram conventions in design •
- 1997 The Design Studio Approach: Learning Design in Architecture Education •
- 1997 Thinking with Diagrams •
- 1997 Resolving archaeological site data with 3D computer modeling: The case of Ceren •
- 1997 Tools for visual and spatial analysis of CAD models: implementing computer tools as a means to thinking about architecture •
- 1997 Network Design: Tasks & Tools •
- 1997 Support for Mobile Pen-Based Applications •
- 1997 Collaboration and Coordination in Architectural Design: approaches to computer mediated team work •
- 1997 Emergence in Sketching, in CHI97 Emergence Workshop •
- 1997 Not Just Another Pretty Face: Image and argument in an archaeological web site •
- 1997 MUD: Exploring Tradeoffs In Urban Design •
- 1996 Elements that Follow Your Rules: Constraint Based CAD layout •
- 1996 Demonstrating the Electronic Cocktail Napkin: a paper-like interface for early design •
- 1996 A PDA-Based Tool for Collaborative Design, CSCW Demo •
- 1996 Resolving archaeological site data with 3D computer modeling: Thecase of Ceren •
- 1996 Distributed Architectures for Pen-Based Input and Diagram Recognition •
- 1996 Why can't CAD be more like Lego? •
- 1996 Drawing as a Means to Design Reasoning •
- 1996 Ambiguous Intentions: A paper-like interface for creative design •
- 1996 PDA based Graphical Interchange for Field Service and Repair Workers •
- 1996 Reasoning about cases with diagrams •
- 1995 Drawing Analogies - Supporting Creative Architectural Design with Visual References •
- 1995 Diagram Query and Image Retrieval in Design •
- 1995 Indexing visual databases in architecture with diagrams •
- 1995 Shape Based Reminding as an aid to Creative Design •
- 1995 Finding visual references by sketching •
- 1994 Recognizing and Interpreting Diagrams in Design •
- 1994 Roles for Computing in Schools of Architecture and Planning •
- 1994 Stretch-A-Sketch, a dynamic diagrammer •
- 1994 Using diagrams to access a case library of architectural designs •
- 1994 The Cocktail Napkin, the Fat Pencil, and the Slide Library •
- 1992 Graphical Constraints in CoDraw •
- 1992 Predicting wayfinding in buildings - a schema-based approach •
- 1991 Grids in Design and CAD •
- 1990 Relational Modeling •
- 1988 Concept Design Games •
- 1986 Design as Exploring Constraints •
last updated 11.21.2004
by Brian R Johnson
