[ dmg . publications . Augmented Reality, Architecture and Ubiquity: Technologies, Theories and Frontiers ] edit
An exploration of the intersection of Human Interfaces, Architecture and Ubiquitous
Computing, this thesis proposes that Augmented Reality is a pivotal technology for a
rich and transparent design practice. The theoretical, technical, and design
implications of emerging mixed reality interfaces are presented in detail. A number
of prototyped systems are explored. MxR – a design tool for collaboration, form
generation, simulation and visualization – is presented. Certain challenges and future
directions of the technology are drawn in detail and discussed.
last updated 10.22.2008 by Brian R Johnson
