[ dmg . publications . Vision-based Tangible User Interfaces for Architecture ] edit
Emerging strategies for human-computer interaction such as Tangible User Interfaces and Computer Vision techniques present new possibilities for manipulating architectural designs. These technologies can help bridge between the digital and physical worlds. This thesis discusses these new technologies, analyzes several current design challenges and presents two prototype software systems which illustrate ways in which a broader approach to human-computer interaction can (a) enhance the design navigation experience and (b) simplify the model production problem. The ultimate goal of breaking down the boundary between the digital and physical design platforms is to create a unified domain of "continuous thought" for all design activities. This thesis also presents the current challenges of using these technologies and suggests several future possibilities.
last updated 1.21.2011 by Brian R Johnson