[ dmg . publications . Game Engines for Architectural Visualization in Design ] edit
Kevin Conway
published in 2011 in MS Thesis Archive [pdf]
abstract:
This thesis explores a method of architectural visualization based on game engines, the software modules within video games that control and manage the rendering, texturing, physics, networking, artifi cial intelligence and all the other functional aspects of a video game. Through an examination of the components of a game engine, this thesis shows how a game engine can serve as a basis for an improved approach to architectural visualization and presentation.
related projects: Walkabout
last updated 6.8.2011 by Brian R Johnson